# Rules

## Fair and square !

In Anazir, the **victory & defeat conditions** are simple: you have **5 minutes** to **destroy the enemy base** while **defending your own**.

The battlefield is composed of two bases with the same amount of health, two paths with the same lengths and the same quantity of Tower slots to place defensive structures.\
Each player receives the same amount of **Crystal Coin (CC)** per wave to place and upgrade Towers

<figure><img src="https://2222597024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9KiWXzgmMXFoeffjJxrM%2Fuploads%2Fxs5HxbHHzEwwfCX4QdNI%2Fr%C3%A8gles.jpg?alt=media&#x26;token=a7500d27-ba02-4361-9381-eb749b4f632e" alt=""><figcaption></figcaption></figure>

## The best offense is a good defense !

Games are structured in a wave format, at the beginning of each wave, all the Towers on the battlefield will generate Summons on the opponent path. The number of Summons generated depends on the number of Towers and their levels. The Crystal Coin you spend to build a strong defense is also the source of your attack power. Choose wisely the golems in your army to build strong defense systems that can synergies to become fast and precise attacks.

## A game is not lost until the last moment !

During a game, you can level up your Hero to increase his stats and gain access to 1 active and 2 passive abilities. The Hero’s abilities have a wide variety of effects and cost nothing but time to regenerate. \
Bait your opponent into forcing an attack and use powerful damage spells or heals to change the tides of the game!&#x20;

Note: These abilities will be later customizable in the deck building prior to the game.


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