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Heroes
We use blockchain technology to make all Heroes NFT with unique and unfalsifiable identifiers. You can trade, sell and buy Heroes directly in the game marketplace. When selling a Hero in the marketplace, you can choose to receive crypto-currency, currency, or Crystallium at a discounted rate to purchase new Heroes. With this,you are able to make a profit in the game easily.
In Anazir, we see NFTs as a way to avoid excessive consumerism by switching “the game as a service” into “the game as an investment” where effort and time spent must not be forgotten. From the day a player owns an NFT until the day he decides to sell it, NFT becomes an access ticket to every new experience created and grows in value at the pace of his owner.

With Anazir, we are certain that a great game can only become great if the players are in control. This is why in addition to creating a decentralized organization with $ANZ, we let players generate and manage the NFT overall population.
The NFTs sold in the Game shop and external platform are always first generation Heroes. These Heroes are the parents of all future Heroes and their population is dependent on the quantity of combinations made by the players. In this context, a player wishing a specific Hero must create it himself throughout breeding or obtain it in the marketplace from another player, generating interest and value.
During the creation of every first generation Hero, a rarity is generated and assigned to it. To keep the game fair and balanced, which is essential to our vision, the rarity of the Heroes influences their growing paces and $ANZ generation but does not offer more chances to win over the opponent.
At the end of each game, your Hero gains experience points and new levels with each threshold reached. Each time a Hero levels up, you gain $ANZ and the first 30 levels unlock new spells to customize your strategies.
The xp needed to level up is the same for every Heroes but the rarity influences the amount of xp obtained at the end of a game.
Consumables Potions will be available in the shop to give XP to their Heroes without having to fight.
If a player owns two Heroes, he can combine them to gain a brand new one. The parent Heroes are not consumed in the process and can continue to be used normally, but two parents that have produced a combination cannot recombine with each other. The faction and spells of the combined Hero are chosen randomly from those of the parent Heroes.
The rarity of the obtained Hero is defined by the rarity of the combined parent Heroes:
Rarity Parent 1 | Rarity Parent 2 | Common | Rare | Epic | Legendary |
---|---|---|---|---|---|
Common | Common | 98% | 2% | 0% | 0% |
Common | Rare | 50% | 48% | 2% | 0% |
Common | Epic | 48% | 2% | 48% | 2% |
Common | Legendary | 46% | 2% | 2% | 50% |
Rare | Rare | 0% | 98% | 2% | 0% |
Rare | Epic | 0% | 50% | 48% | 2% |
Rare | Legendary | 0% | 48% | 2% | 50% |
Epic | Epic | 0% | 0% | 98% | 2% |
Epic | Legendary | 0% | 0% | 48% | 52% |
Legendary | Legendary | 0% | 0% | 0% | 100% |
We wish to deepen the Hero customization system. Players can consume spell capsules to get a new random skill on their Hero. A hero can only get a spell from their faction or their parents' faction.
Last modified 6mo ago